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Article By: RickLondon
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Art Licensing: The Real Money In Cartooning
There was a time when a cartoonist had to be newspaper syndicated to "be somebody" (with apologies to Steve Martin in "The Jerk"). But even then, as now, the real money was not in newspapers. Besides, the chances of becoming a part of a major newspaper syndication are close to a million to one. One should just buy lottery tickets.
So how does the cartoonist make his or her money? The most lucrative part of cartooning is a little-known but huge business called "image licensing". Image licensing has been around a long time. It is known to be about an 80 billion dollar a year business, yet so few people know about it. That could be because, though the end user is the general retail buying public, this demographic of our population rarely sees or cares to see what goes on behind the scenes.
Here is the way it works (and there are various ways but these are a few examples). An artist has an idea for a piece of art to put on a company's product. The company likes the art and negotiates a royalty deal in which the artist receives a percentage of all products sold. This can be done from business to business as well. For instance Coca Cola allowing a lunch box maker to put their logo on the lunch boxes. Coke receives a percentage.
LIMA is the industry association. One does not have to be a member to be in the art licensing game but it doesn't hurt. Such associations are a great way to make contacts.
But what if the artist is not traditional. Maybe he/she is a cartoonist. Sometimes deals are done the opposite way in this situation. A manufacturer of, say collectible clocks or lunch boxes will approach Disney and ask for the exclusive licensing deal on that product for a certain image or series of images.
I started as an unknown cartoonist thinking I would be syndicated within the first months or so because "my concepts were so good and different". I was fortunate to learn that was my ego talking. So I approached a several trade journals in need of theme cartoons with their articles and sold them for what I could. I slowly built a portfolio and finally was able to take it to a manufacturer/drop-shipper who was willing to take a chance and make the products with a royalty split. I did not have a licensing agent so my attorney handled the contract for me. It is always a good idea, if your strength is in art and not numbers to have a professional in another area (like an attorney or agent) do that part of the job.
In time I discovered more manufacturers who made different products than my first ones and was able to make deals with them, using the same contract.
Though my cartoons have now been published numerous times in newspapers and magazines worldwide, I am yet to be syndicated, yet the traditional old way (before the Internet) was to become syndicated first, then manufactured for licensing. The days of old are over.
If you are new to cartooning, or even a veteran looking for new outlets, the Internet offers many. It does not happen overnight. It took me a decade. But it will happen if one is persistent.
A decade ago, I launched my business in a broken down tinl warehouse and had less than a hundred cartoons up on a free domain (I couldn't afford a www domain). Now I have 8 websites, 7 e-stores withclose to 80,000 products in about 100 different categories, from tshirts to clocks to aprons, and the most visited offbeat cartoon site on the Internet, Londons Times Cartoons with over 8500 original images and almost 9 million visitors. That's not so bad for ten year's work, at least not for me.
One has to pay their dues, it is said. But it is worth paying those dues. Believe me.
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About the Author
Cartoonist Rick London and his artists has created over Over Eight Thousand Cartoons original offbeat cartoon, Londons Times Cartoons Cartooning: Where Is The Money?
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